
In this DVD, Cetin Tuker demonstrates the basic parameters of Glu3D in 3ds Max including the Glu3D main node, particle source, object manager and per object parameters. Cetin also walks you through a production quality fluid simulation animation project, starting from the storyboards. Modeling the objects in Max, scene setup and animation alternatives using the PWrapper function of Glu3D with the particle flow of Max, filling closed volumes with Glu3D particles and designing a fluid explosion are all thoroughly discussed. By watching this DVD you will see the entire production process for a fluid based commercial project.
Dovnload: ISO size 3.07 GB | RAR size 1.89 GB | RS & DF
Cetin Tuker
Cetin Tuker graduated from the Middle East Technical University in Ankara with a BA in Architecture in 1992 and completed his MA in 1996. He started working with 3D computer graphics in 1991 producing architectural visualizations and started his 3D teaching career in 1994. In 2001, after working on several multimedia and 3D animation projects, he joined the team of the AMBUSH – PUSU, the first Turkish 3D real-time action video game, and stayed with them through the project’s completion in 2004. He has since been teaching 3D animation and motion graphics in the Graphic Design Department of the Mimar Sinan Fine Arts University in Istanbul, Turkey. Cetin has a number of published articles in respected 3D magazines and his first book about “3D environment design” was published in 2006. Cetin also works as a character animator in the digital post-production field primarily for TV commercials.
Topics Covered:
Plate Analysis
Perspective Matching
3D Modeling
Lighting
Composition
Motion Picture Plates
Digital Painting
Compositing
Animation
Perspective Matching
3D Modeling
Lighting
Composition
Motion Picture Plates
Digital Painting
Compositing
Animation
Chapters:
Interface and Basic Parameters
Basic Parameters (continued)
Storyboard
Modeling the Objects
Scene Setup and Animation
PWrapper
Filling the Closed Container
Splash
Splash (Continued)
Basic Parameters (continued)
Storyboard
Modeling the Objects
Scene Setup and Animation
PWrapper
Filling the Closed Container
Splash
Splash (Continued)











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