
This DVD offers an in-depth overview of the rendering plug-in Brazil 2 for Autodesk's 3d Studio Max. In this title Sebastien covers in detail all the different materials, shaders and texture maps included with this amazing tool from Splutterfish. He also demonstrates how to create and manage materials in a simple scene in order to reproduce a photorealistic image in 3D. This DVD contains an extensive custom library which has hundreds of resources in a simple browsable interface. The library includes materials, textures, references and links to everything you need to enhance your scenes and to enable you to create new materials on your own.
Dovnload: ISO size 3.28 GB | RAR size 2.26 GB | RS & DF
Sebastien Chort
Sebastien Chort graduated from Supinfocom (France) in 2000 and worked in Paris for Partizan Midi Minuit as a CG generalist for 2 years. In 2003 Tim Miller invited him to join Blur Studio in Venice, CA where he worked for four years as an environment modeler/lighter. While at Blur, Sebastien supervised numerous projects including the animated short A Gentlemen's Duel as well as the cinematic for X-men Legends II. As of May 2007 Sebastien has worked for Dreamworks Animation as a lighting artist on Bee Movie, Kung Fu Panda and Madagascar (Escape 2 Africa). Sebastien has developed a passion for all the different aspects of production from modeling to compositing, and in particular has focused on materials, shaders and textures.
Topics Covered:
Working with Brazil to Achieve Great Materials
Toon Materials
Experimenting with Displacement Maps
Reproducing a Scene from a Photograph Using Simple Materials
Browsable Library Includes:
100 materials
150 tileable textures
400 reference pictures
Chapters:
Introduction
General Overview of Brazil 1
General Overview of Brazil 2
General Overview of Brazil 3
Brazil Base Shaders: Synthetic Shaders
Brazil Base Shaders: Organic Shaders
Brazil Materials: Glass, Chrome, Toon and Utility
Brazil Texture Maps
Displacement Mapping
The Material Library
Brazil Tools
Still Life Practical Example











