Apple WWDC 2010 Graphics and Media
English | MOV | 1280x720 | AVC - 3881 Kbps | AAC - 120 Kbps | 6.04 GB
Genre: eLearning
Get immersed in the graphics and media frameworks to create rich, detailed 2D and 3D graphics, design cutting-edge games, take advantage of GPU computation, and produce platform-optimized audio and video experiences. You'll find a range of sessions that jump into code faster and address more advanced topics than ever before. Gain a deep understanding of techniques that you can apply directly to your development.
Come to the Graphics and Media Lab to gain insights into development techniques, tackle code-level issues for graphics, animation, audio, video, and gaming, talk through your ideas, and get answers to the topics that are important to you.
Contains :
Session 400 - Graphics and Media State of the Union.mov
Session 401 - Game Design and Development for iPhone OS, Part 1.mov
Session 402 - Game Design and Development for iPhone OS, Part 2.mov
Session 403 - Advances in HTTP Live Streaming.mov
Session 404 - Introduction to Game Center.mov
Session 405 - Discovering AV Foundation.mov
Session 407 - Editing Media with AV Foundation.mov
Session 408 - Game Center Techniques, Part 1.mov
Session 409 - Using the Camera with AV Foundation.mov
Session 410 - Game Center Techniques, Part 2.mov
Session 411 - Fundamentals of Digital Audio for Mac OS X and iPhone OS.mov
Session 412 - Audio Development for iPhone OS, Part 1.mov
Session 413 - Audio Development for iPhone OS, Part 2.mov
Session 414 - OpenGL Essential Design Practices.mov
Session 415 - OpenGL ES Overview for iPhone OS.mov
Session 416 - Harnessing OpenCL in Your Application.mov
Session 417 - OpenGL ES Shading and Advanced Rendering.mov
Session 418 - Maximizing OpenCL Performance.mov
Session 419 - OpenGL ES Tuning and Optimization.mov
Session 420 - OpenGL for Mac OS X.mov
Session 421 - Incorporating the Camera and Photo Library in your App.mov
Session 422 - Taking Advantage of Multiple GPUs.mov
Session 423 - Sensing Device Motion in iOS 4.mov
Session 424 - Core Animation in Practice, Part 1.mov
Session 425 - Core Animation in Practice, Part 2.mov
Session 426 - Core Image Effects and Optimization.mov
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Contains :
Session 400 - Graphics and Media State of the Union.mov
Session 401 - Game Design and Development for iPhone OS, Part 1.mov
Session 402 - Game Design and Development for iPhone OS, Part 2.mov
Session 403 - Advances in HTTP Live Streaming.mov
Session 404 - Introduction to Game Center.mov
Session 405 - Discovering AV Foundation.mov
Session 407 - Editing Media with AV Foundation.mov
Session 408 - Game Center Techniques, Part 1.mov
Session 409 - Using the Camera with AV Foundation.mov
Session 410 - Game Center Techniques, Part 2.mov
Session 411 - Fundamentals of Digital Audio for Mac OS X and iPhone OS.mov
Session 412 - Audio Development for iPhone OS, Part 1.mov
Session 413 - Audio Development for iPhone OS, Part 2.mov
Session 414 - OpenGL Essential Design Practices.mov
Session 415 - OpenGL ES Overview for iPhone OS.mov
Session 416 - Harnessing OpenCL in Your Application.mov
Session 417 - OpenGL ES Shading and Advanced Rendering.mov
Session 418 - Maximizing OpenCL Performance.mov
Session 419 - OpenGL ES Tuning and Optimization.mov
Session 420 - OpenGL for Mac OS X.mov
Session 421 - Incorporating the Camera and Photo Library in your App.mov
Session 422 - Taking Advantage of Multiple GPUs.mov
Session 423 - Sensing Device Motion in iOS 4.mov
Session 424 - Core Animation in Practice, Part 1.mov
Session 425 - Core Animation in Practice, Part 2.mov
Session 426 - Core Image Effects and Optimization.mov
ScreenShot


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